Monday, August 3, 2015

Interactive Friction: Watch_Dogs: Episode 9: Towers of Annoyed

First off, I am very aware of how awful the audio quality was for this session. Sam's equipment started acting up, and there's not much we could've done to fix it.

You're not supposed to think about the logistics of having an army of underprivileged, troubled youths in full military gear. However, I think that's a good question to bring up. Not just because it's implausible, but because it also raises to subsequent question of why did Ubisoft do this. We already have a group of mercenaries called fixers, so we didn't need another excuse to have armed and armored enemies. On top of that, it's downright painful to see these tropes and stereotypes invoked without any real attention being called to them.

Strap in and buckle up, ladies and gentleman, because this is only going to get worse. Just wait until we actually start talking about Iraq. I'm genuinely impressed at how awful this upcoming section of the game is.

I hate this game.

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