Monday, August 17, 2015
Interactive Friction: Watch_Dogs: Episode 13: Detour
Here it is, ladies and gentlemen. I present to you the most uncomfortable part of the game.
I still don't honestly know why this needed to be a part of the game. There's nothing wrong with video games trying to make some sort of point about sex trafficking. However, Watch_Dogs doesn't really say anything about it beyond "sex trafficking is wrong." Of course sex trafficking is wrong. What else do you have to say?
This scene didn't have the power for me that it clearly had on Sam. I thought it was a cheap way to make Lucky Quinn out to be unambiguously evil (and Iraq, by association).
There's also the fact that it's just so segregated from the rest of the plot. Remember, this story is about finding out who killed Aiden Pearce's niece and taking revenge. We know that it is likely the Merlaut job that gave this person motivation to assign the hit. Damien "gave" us the IP of the second hacker present during the Merlaut job, so we traced it to Iraq's compound.
And now, he need to corner Iraq at this slave auction, because of reasons that still never got explained. Since this part is to tertiary to the experience, we don't have time to delve into it. In terms of Aiden Pearce's story, it's not important. It's filler.
To me, the fact that someone so heavy and relevant is just relegated to filler content is unacceptable. If you want to include this kind of stuff, make it important. Make it a more core part of the narrative. If there's nothing to say about it, then why is it being brought up in the first place?
Evidently, whatever they had to say wasn't important to them, because it's relegated to a mere side-quest once this mission is over.
Sex trafficking: The Side Quest
I hate this game.