Tuesday, July 31, 2018

Dishonored 2 - Improvisation Run - Part 4

Apologies for the technical mess that is this recording. That said, we went through quite a decent chunk of the game in this stream, and it ended up being a lot of fun.

If you wish to see content like this as it's created live, be sure to follow my Twitch at https://www.twitch.tv/newdarkcloud.

Dishonored 2 is a really fun game, and honestly pretty stable once it starts running (at least, now that it's been patched). That said, I always get a bit nervous when I launch it because I can't tell how many times I'll need to relaunch it to get it to run properly.

Friday, July 27, 2018

Interactive Friction (and Guest) - Detroit: Become Human (All 5 Parts)

Over the course of almost 2 months, my Interactive Friction co-host Sam, and Chris, the other half of the Marvelous Duo, came together to subject ourselves to David Cage's latest disaster-piece: Detroit: Become Human.

Why did we do this? Because David Cage's game have always proven to be a strong source of unintentional comedy. The plot's are usually so badly written that they are practically incoherent, with characters that act like they're from an alien planet.

That's certainly present in Detroit: Become Human, but it is a lot worse in so many ways.

Here are the streams, all 5 of them. If you wish to view content like this as it's recorded live, be sure to follow my Twitch at https://www.twitch.tv/newdarkcloud.

Wednesday, July 25, 2018

Dishonored 2 - Improvisation Run - Part 3

And so we continue our adventures with Empress Emily Kaldwin.

Gwen sadly couldn't join us for this recording, but we still had a great time regardless.

If you want to watch content like this as it's recorded live, be sure to tune into my Twitch channel at https://www.twitch.tv/newdarkcloud.

The Clockwork Mansion is one of the most creative levels out there, and one of my favorite in Dishonored 2. The nature of a modifiable area, combined with immersive sim gameplay, leads to a ton of creative design space. We saw an example of this with a few of bonecharms located in spaces between the walls and hidden in places one can only reach by re-configuring the environment.

Tuesday, July 17, 2018

Dishonored 2 - Improvisation Run - Part 2

Sorry I didn't post anything last week. I was too sick to stream, and thus too sick to make anything for the blog.

This time, I have a guest joining me for the run. Gwen is a friend of mine who loves Dishonored even more than I do, so she'll be a great co-host for the rest of our time with the franchise.

If you wish to see content like this as it is recorded live, be sure to follow my Twitch channel at https://www.twitch.tv/newdarkcloud.

Tuesday, July 3, 2018

Dishonored 2 - Improvisation Run - Part 1

And at last we move on to the main event: Dishonored 2.

While I really like the original Dishonored and its DLC, it's undeniable that Dishonored 2 improved onto it in many ways big and small. Even post-release, there were a number of additions to the game that further separated it from its predecessor.

I went on a lot about it at the start of the stream, but "Custom" difficulty is one of the smartest ideas I've ever seen. Considering so much of the immersive sim's appeal is in the ability to tackle problems in the way you feel is best, giving players the ability to tailor the difficulty to their own preferences is the most logical conclusion of that.

Of course we're going to play as Emily. Even before Dishonored 2 came out, I thought a lot of Corvo's powers weren't all that great. By comparison, Emily has not only a better suite of powers, but they synergize and combine a lot better than many of Corvo's. Especially once the late game upgrades start to kick in, Emily can set up interesting combos that her father could never dream of. Hopefully, as I continue my journey, I can show off at least some of these.

In terms of non-lethal play, Dishonored 2 added a few invaluable tools to lessen the pain of attempting such a run. While in combat, if an attack is parried, the player can take a staggered guard and choke them out, rendering them alive, but unconscious. This allows a skilled fighter to still complete a low chaos/non-lethal run when if they find themselves incapable of sneaking around successfully. Furthermore, they gave players the ability to do a non-lethal, but loud drop take-down. This allows for a loud, but otherwise pacifist run of the game.

Though the premise of Delilah's coup is a silly one, it's one of those things that needs to be accepted just so that the story can progress. There's some cool things that Dishonored 2 does with it's plot and chaos systems in this game, and I look forward to talking more about them.

Monday, July 2, 2018

Dishonored: The Brigmore Witches - Improvisation Run - Part 2 - Twitch VOD

At long last, we were able to stop Delilah and save the Princess Emily from her fate as one of Delilah's puppets. This is the end of Dishonored: The Brigmore Witches.

If you wish to see content like this being recording live, remember to follow me on Twitch at https://www.twitch.tv/newdarkcloud or on Twitter @newdarkcloud.