Welcome to the final part of Interactive Friction plays A Way Out. This is the final part of our playthrough of the game, and one of the better parts of the game. Or at least, one of the most interesting parts of it.If you want to watch content like this as it is recorded live, be sure to follow my...
Interactive Friction returns with the second part of our three part series on A Way Out.We successfully found A Way Out of jail. And now, we're in another predicament. With Harvey and the police after us, we need to evade our pursuers and get revenge. Will we find A Way Out of this? Or will the...
Welcome to a new chapter in Interactive Friction. Sam and I are glad to get back to playing games, but the sad fact is neither one of us has enough time to produce the highly edited content you guys are used to from us. For that reason, we've decided to transition to the more accessible territory...
I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still haven't played it after all this time.It's an...
For some reason, this episode's footage came out in slow-motion. Not even Sam is sure why that is.It's probably for the best that the footage messed up, because we wouldn't have much more to say at this point.I'm also really glad that soundtrack is here for the tower climbing segment. Without that...
This is Sam's least favorite level in the game. That's partly because he had to record it far too many times, but also because it's just poorly designed.One thing you'll notice in this level, more than any other, is that Sam was stopping and looking around frequently. Sometimes it was to look for...
Welcome to the start of the worst half of Mirror's Edge:Almost on queue, the footage desync while Sam is recording, meaning he had to record this awful segment several times. Even still, he ultimately could not get any footage where the audio and video were synced.So if Sam sounds particular bitter...
Another day, another discussion on the decline of Mirror's Edge.As I said at the start, Sam and I really love this game. However, there's no denying that it gets visibly, appreciably worse with each level.I would like to have a conversation with the people who worked on this game just to know what...
In this episode, we take a moment to talk about Mirror's Edge's approach to platforming.The subway section best emphasizes why Mirror's Edge's first-person platforming works, by taking away a lot of what makes it work.When this game is at its best, precision isn't a huge issue. It's much more about...
In this episode, we beat up a former wrestler and jump off a crane.This is still a decent level, but it's not hard to notice that it's not quite as good as the first few levels in the game. As Mirror's Edge goes on, the overall quality of each level, in terms of their design, starts to noticeably...