I make no secret of the fact that Ubisoft and I have an on-again, off-again relationship. Every now and then they create a game like Assassin's Creed: Origins, that I can easily sink 50+ hours into without thinking -- sure, it may have its flaws, but there's clearly a level of love and care imbued...
The game industry is notorious for a number of problems, one of them being an almost complete unwillingness to let any information slip out even a second before schedule. But almost paradoxically, despite this level of secrecy, leaks are commonplace. Gaming journalists like Jason Schreier and Laura...
(Spoiler Alert: Major spoilers for the plot to Watch_Dogs 2)Marcus Holloway is a good kid. Through circumstances out of his control, he was pegged by ctOS's predictive crime algorithm as the likely suspect in crimes he was in no way responsible for. Though scarred by this incident, and left with a...
I have long bemoaned the “standard Ubisoft open-world game” that we've seen in most of the Assassin's Creed games, Watch_Dogs, and even The Crew. Far Cry is no exception to this pervasiveness, with Far Cry 3 and Far Cry 4 acting as prime examples. Too often, the vast number of petty tasks and...
Long-time readers of my blog know that I routinely talk about Assassin's Creed games. Whenever a new one gets released, it rises to the top of my to-play list. And for good reason. Regardless of the quality of any one installment, each entry has something, a feature or a flaw, worth discussing. The...
And so it ends. This is the final mission of the game, and it's one of the dumbest things I've seen. In a different context, this ending could be fine. If we were slowly building to an antagonist that had all of your Ct_OS hacks, and was fighting you with them on equal footing, this could be a...
The scene between Aiden Pearce and Lucky Quinn is by far the best scene in the game, aside from those between Aiden and Jordy. There's a fair degree of subtext and subtlety in their back-and-forth that it's surprising that the same people who created this scene also made the parts with Bedbug,...
As many of you know, I have been working on a Let's Play series with my friend, Sam Callahan. Together, we have been trudging through Watch_Dogs. One of the more heavily advertised features in Watch_Dogs was the ability for players to invade the game of another in order to sabotage them. Fans of...
This is the point where all of the many criticisms we've be directed at Watch_Dogs that to coalesce. Like the game, we start to tie up all of our loose-ends as we head towards the final stretch.It's amazing that even after forcing his family to evacuate the city, because his revenge has made them...
It's interesting to compare the mission in the club here versus what they showed off at the original E3 reveal.I can see what they were going for in the E3 reveal trailer, even watching it back now. There's this very clear sense of progression from the club infiltration, to baiting a staffer into...