Wednesday, July 15, 2015

Interactive Friction: Watch_Dogs: Episode 7: CALM AND WELL ADJUSTED!

"Hopefully we won't have anymore audio problems that prevent us from posting for a week."
"Now we'll have to play the game all over again."

Oh, past Sam. You have no idea.

The fight at the motel is one of those silly tropes that constantly rears its head in all sorts of generic action movies and video games. Of course, since Watch_Dogs IS a generic action movie, it is compelled to indulge.

There are so many things wrong with this scene that it's not even funny.Why does Aiden Pearce have a bomb ready to blow up his apartment? Where did this bomb come from, and is he even remotely concerned about the potential harm that could come to his next door neighbors? What about his landlord and the costs that they will have to pay to fix that building? In the event of armed intrusion, is this seriously the best plan that we have?

And as for the guys who broke in to kill Aiden: Why didn't they just wait outside the door, because he only had one way out? If they had all been in the hallway, and just waited for Aiden Pearce to leave, he'd be screwed. Even that stupid bomb of his wouldn't be able to help him. Hell, you don't even need to have them right in front of the door. Just have them train their sights on it, and fire when it opens. They have more than enough men to surround the building and stop him in his tracks.

In order for this scene to work, everyone aside from Clara has to be stupid. None of this makes sense, and it should have ended with Aiden Pearce's bullet-riddled corpse on the balcony.


Kelerak said...

If I'm getting this right, it sounds like Yoko Taro is essentially Goichi Suda if he had a lot more creative freedom?

newdarkcloud said...

There's a lot of truth to that.

Now that I think about it, a lot of the big gaming auteurs come from Japan.