I have long bemoaned the “standard Ubisoft open-world game” that we've seen in most of the Assassin's Creed games, Watch_Dogs, and even The Crew. Far Cry is no exception to this pervasiveness, with Far Cry 3 and Far Cry 4 acting as prime examples. Too often, the vast number of petty tasks and...
Long-time readers of my blog know that I routinely talk about Assassin's Creed games. Whenever a new one gets released, it rises to the top of my to-play list. And for good reason. Regardless of the quality of any one installment, each entry has something, a feature or a flaw, worth discussing. The...
And the whole group is back together again. Further, Garrett's friend Tyler stopped by to join us for most of the cast.We tried to do something new by having all of us record our audio on Audacity. However, it fell through. We're going to try it again next week in an effort to improve the listener...
Sam was busy for this recording, so he had to miss out. At the same time, Garrett had some things to do, so he was a little late to the record. This left Chris and I to start the podcast by ourselves. If it sounds a little quieter than usual, that's why.Also, the reason this podcast is as short as...
As an amateur, avid game critic, I follow gaming news and releases religiously. As I read press statements, game descriptions, and reports on games soon to be released, there is a sentiment that I repeatedly see among them: One that I cannot agree with. There is a notion from publishers,...
As many of you know, I am a very big fan of choices in games. I love it when a game allows me a degree of agency over the story and the way things unfold. To me, this is a major part of what helps gaming separate itself from other mediums, like books or movies. However, this does not mean that I am...
(A SPOILER WARNING is in effect for the entity of Assassin's Creed from the first game to the most recent outing. YOU HAVE BEEN WARNED!)A week ago, a friend of mine finished playing Assassin's Creed 3, which sparked a pretty interesting discussion regarding the plot of the franchise and its...
Throughout this console generation, many companies have tried to create new IPs that successfully stick with audiences, feel fresh and unique, and generate income for other projects they wish to work on. While many of them failed due to a number of reasons, one of them stuck in a big way:...
(Major Spoilers for the Assassin's Creed series and L.A. Noire abound.)Last week, I discussed how games could be used as a storytelling medium. I talked about the benefits of using games to explore philosophies and scenarios in a free form way: That player choice was an important concept and that...
(Spoiler Warning: This article discusses the first two Assassin's Creed games in great detail.)Story and gameplay are two essential parts to current generation games. People play games not only to have a good time, but also to be immerse in breathtaking narratives and interesting worlds. Many...