Thursday, November 20, 2014
The Texture Pop: Episode 16: *Skype Call Noises*
My quote is courtesy of FF XII Fanfics. It's really one of the best thing I've seen on the internet.
0:01:50 Viewer Questions
For once, we got questions from multiple people. This means we're that much closer to being relevant.
"What is your favorite video game composer / video game soundtrack?"
I don't have much to add to what was said. I stand behind my answers.
Jesper Kyd, for the soundtracks to the early Hitman and Assassin's Creed games.
Shoji Meguro, for the soundtracks to... most PS2-era ATLUS games, particularly Persona 4 and Digital Devil Saga 1/2
And last (but definitely not least) Daniel Korb/Ashley Barrett, for their AMAZING work on Bastion and Transistor.
There are a LOT of good video game soundtracks out there. Great question.
"What games that are either out right now, or coming soon, would you recommend [for the Wii U]?"
I recuse myself from this question.
"Have any of you guys played Terra Battle yet?"
In which I use this question to bitch about sponsored articles. Still, the game sounds interesting.
0:24:10 We discuss Sega and Sonic Boom.
And that's terrible.
But, this allows us to talk about Valkyria Chronicles, which is the good thing that Sega did in recent history. I'm so glad that people are enjoying it. After all, it's one of my favorite games on the PS3.
0:31:50 I have finally beaten Shin Megami Tensei IV.
An Impressions piece on the game will be released in the next few days. Until then, you've heard a lot about my thoughts on this game already.
0:38:15 I have beat playing Assassin's Creed: Rogue.
One thing that I find interesting about Rogue is that it flips some elements of the game, so that you get a feel for what it's like to be a Templar. We touched on that in the cast by talking about Assassin Intercepts and being boarded, but there is another way this happens. As you run around towns, there are assassins who are out there trying to kill you. So you play a bit of a cat-and-mouse game with them, trying to kill them before they kill you.
And then we spend a lot of time talking about the Assassin's Creed franchise.
0:44:30 I've been getting weirdly into Plauge Inc.: Evolved
And the Steam workshop makes it really, really fun to play.
Not much to say, although you can probably get it for cheap and its worth it for a few quick games.
0:46:25 Chris has been (disconnected)
Well... actually we all were. This is because my computer shut off (for a reason I won't discuss) and I was hosting the call. That's why it took me so long to reconnect to the conversation.
0:46:50 Chris has been (not) playing Hyrule Warriors.
And has been getting to his backlog.
0:48:08 Chris has been playing and enjoy Disney Infinity 2.0
And enjoying it.
We talked a bit about Chris Frankin's (aka Campster/Errant Signal) video on the game.
In short, Disney Infinity 2.0 really does address most of the complaints people had regarding the last version.
1:00:50 Garrett has been playing League of Legends.
And I really wish I knew more about League, because it would make my commentary more meaningful.
1:04:00 Garrett did a lot of things this week.
And he's going through them too quickly to comment on.
1:07:45 Sam has been playing Advanced Warfare
And he pressed E to pay respects, with Academy Award-winning actor Kevin Spacey.
So... the story is about as derivative as it sounded.
Then we discuss many other shooters during this time.
1:16:35 Sam has been playing Alien: Isolation and The Evil Within
And The Evil Within earned his ire.
This led into an interesting discussion regarding how horror games elicit different reactions from different people, despite feeding them the same stimuli.
We also discuss stealth games afterward.
1:25:20 Sam played Enslaved: Odyssey to the West.
Enslaved is an interesting game, because it's not that fun to play. However, it is still very much worth going through at least once, just to experience the story.
It leads into a discussion regarding how games like ICO and Enslaved use mechanics to help players grow more attached to NPCs.
It's a game that requires a heavy-interest in story, and a willingness to overlook mediocre gameplay.
1:32:00 Sam talks about Valkyria Chronicles.
Which gives me a reason to bitch about Valkyria Chronicles 3 not coming to US.
1:34:30 Sam touched This War of Mine.
And we go into a conversation regarding setting up and violating expectation, and how that can impact the enjoyment one gets from a video game.
I remember an interesting study I saw on the Food Network once. In a supermarket, a man had people taste-test a product, calling it "Salmon Ice Cream." They hated it. When he tried again calling it a "Cold Salmon Spread" and putting it on a bagel, people changed their tune.
When it was labeled "ice cream", people expected something sweet. When that's not what they got, they were disappointed. On the other hand, the different label set up correct expectations, so people were pleased. In terms of games, this might go far in explaining why we all felt disappointed by what This War of Mine turned out to be. Like Dead Island, they set up expectations incorrectly.
1:39:00 Sam played Dragon Age: Origins.
In preparation for Inquisition (which is out, as of the time of this episode's release).
Which makes us talk about Dragon Age. I've gone on record saying how much I dislike Dragon Age.
To be clear, Inquisition wasn't out when we recorded this. This is all speculation based on revealed information.
1:44:15 Sam tried to play more Bayonetta 2.
And we talk about it's few flaws.
1:46:00 Chris brings up Adonisus's question about Shonen Jump.
Sam tells us a story about his first time with Shonen Jump, and his plunge into weeaboo-ness.
Anime gets discussed.
1:55:30 Wrapping Up.